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The amount of time (in milliseconds) that Cisco Unity Connection waits for additional input after callers press a single key that is not locked. If there is no input within this time, Cisco Unity Connection performs the action assigned to the single key. When a caller interrupts a greeting with a digit, Cisco Unity Connection will wait this number of milliseconds to see if they are going to enter more digits. Once this timeout is reached (or the caller terminates the input with a #), Cisco Unity Connection will do a look-up of the resulting string of numbers for a match with a DTMFAccessID value in the dialing domain. If a match is found, the call is sent to the matching object. If no match is found, the "Error greeting" for the call handler is invoked. If a key is "locked" then this value does not apply. Instead action is taken immediately on that key instead of allowing more digits. A value of 0 disables one key input .The range of this field can vary from 1 to 10000. Default value: 1500 String Read Only TenantOjectId Specifies the object Id of the partition the Call Handler belongs to. Integer Read/Write OneKeyDelay Specifies the URI of partitions. String Read/Write PartitionObjectId Specifies what should be played after the message. Refer to the section Enumeration Type. String Read Only PartitionURI Specifies an object ID of the recoding. Integer Read/Write PlayAfterMessage Indicates whether the recording referenced by PostGreetingRecordingObjectId should be played. Possible values: 0 : No 1 : Always 2 : External Default value: 0 String Read/Write PlayAfterMessageRecordingObjectId Cisco Unity Connection Provisioning Interface (CUPI) API 476 Cisco Unity Connection Provisioning Interface (CUPI) API -- Call Handler Explanation of Data Fields